![]() My guild was 2nd Alliance on our server to kill Nefarian in BWL and we certainly had boss mods (CT_Raid), a threat meter (KTM), and looked at a website for help with strats (I remember specifically looking at diagrams for LoS positioning for the 3 drakes).īut you also had funny gating things like Onyxia cloaks that haven't existed since then (which is part of the reason I think Chromaggus took so long). Not to mention most of the vanilla bosses had maybe 3 mechanics in the entire fight, as opposed to the 20 they have nowExcept maybe for MC, these things have always been there. Want to know why vanilla bosses were hard? Pull a boss for the first time without researching tactics and log in using the default UI with no addons. The truth is, it's the addons and websites that killed raid difficulty. It's funny to me how people think encounters are tuned easier for whatever reason. They are relying on RNG more often than not and the only thing limiting them from downing these bosses after the first 50 tries or so is their lack of gear. People take this game a lot more seriously now and that is really the main reason these encounters are finished so quickly.Įxecution from these top guilds is near perfect in many of their attempts, and most likely 100% perfect in quite a few as well. Hell, the very concept of flasking your entire raid didn't even exist back in classic WoW. All DPS rotations/priority lists are optimized through simulation before the game even hits retail. Every gear decision is based on heavy theorycrafting backed by math. Many top players Fraps themselves and are trying very hard to improve. One thing people don't seem to mention is that players are simply better than they used to be. Not to mention most of the vanilla bosses had maybe 3 mechanics in the entire fight, as opposed to the 20 they have nowA lot of good points in this thread. ![]()
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